Sunday, January 27, 2013

Black & White Set 8:
Release English Date: 6th February 2013
Cards in English Set: 130+

Features:
- Plasma Storm is the seventh Japanese expansion of cards from the Black & White Series of the Pokémon Trading Card Game.
- Clouds gather, Energy crackles, and when you play the Pokémon TCG: Black & White—Plasma Storm expansion, a new force will be felt as the tempestuous Team Plasma makes its debut! All must make ready for a new battlefield, featuring electrifying Team Plasma Pokémon, game-changing Trainer cards, and Team Plasma Pokémon-EX such as Articuno-EX, Zapdos-EX, and Lugia-EX. And, as all-new, powerful ACE SPEC cards blast the balance of power and even more amazing Pokémon-EX race into battle, a question must be asked: Trainers, are you ready?
- Plasma Storm is centered around Team Plasma and features Lugia. Little is known about the expansion, except that it was released September 14th, 2012 in Japan, is due to be released in the US on Feb 6, 2013, and it has over 70 cards, with the US expansion featuring over 135 cards. In a promotion for the expansion, those who go to several stores in Japan will receive one of four BW-P Promotional cards: Skarmory, Bouffalant, Team Plasma's Poké Ball, and N. Crobat is given to those who buy a booster box of the expansion. Accompanying the set is the Team Plasma's Powered Half Deck.


:: Cardlist ::
1/135
Turtwig
Grass - HP70
Basic Pokémon
[C] Nap
Heal 20 damage from this Pokémon.
[G][C][C] Razor Leaf (30)
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Common


2/135
Grotle
Grass - HP100
Stage 1 Pokémon (Evolves from Turtwig)
[G][C][C] Knock Away (40+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 3
Uncommon


3/135
Torterra
Grass - HP150
Stage 2 Pokémon (Evolves from Grotle) (Team Plasma)
[G][C][C] Guard Press (60)
During your opponent’s next turn, any damage done to this Pokémon is decreased by 20 (after applying Weakness and Resistance).
[G][C][C][C] Rumble Stomp (80+)
Flip a coin until you get tails. This attack does 20 more damage times the number of heads.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 4
Rare


4/135
Combee
Grass - HP30
Basic Pokémon
[C] Sting Missile (30)
Shuffle this Pokémon and all cards attached to it into your deck.
Weakness: Fire (x2)
Resistance: -
Retreat: 1
Common


5/135
Vespiquen
Grass - HP100
Stage 1 Pokémon (Evolves from Combee)
[G] Gather Order
Search your deck for as many Combee as you like and put them onto your Bench. Shuffle your deck afterward.
[G][C] Damage Beat (20x)
Does 20 damage times the number of damage counters on the Defending Pokémon.
Weakness: Fire (x2)
Resistance: -
Retreat: 1
Rare


6/135
Cherubi
Grass - HP40
Basic Pokémon
[G] Leech Seed (10)
Heal 10 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common

7/135
Cherrim
Grass - HP70
Stage 1 Pokémon (Evolves from Cherubi)
Ability: Fair-Weather Heal
Once during your turn (before your attack), heal 20 damage from 1 of your Pokémon with any [G] Energy attached to it.
[G][C] Random Peck (20+)
Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Rare

8/135
Sewaddle
Grass - HP40
Basic Pokémon
[G] Bug Bite (20)
Weakness: Fire (x2)
Resistance: -
Retreat: 1
Common

9/135
Swadloon 
Grass - HP80
Stage 1 Pokémon (Evolves from Sewaddle)
[G] Swaddle Guard
During your opponent’s next turn, any damage done to this Pokémon by attacks is reduced by 40 damage (after applying Weakness and Resistance).
[C][C] Surprise Attack (40)
Flip a coin. If tails, this attack does nothing.
Weakness: Fire (x2)
Resistance: -
Retreat: 2
Uncommon

10/135
Leavanny
Grass - HP140
Stage 2 Pokémon (Evolves from Swadloon)
[C][C] Cleave (30)
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
[G][G][C] Leaf Blade (70+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: -
Retreat: 2
Rare

11/135
Maractus

Grass - HP90
Basic Pokémon
[G] Dazzling Dance (10)
The Defending Pokémon is now Confused.
[G][C] Ambush (20+)
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Uncommon

12/135
Foongus
Grass - HP40
Basic Pokémon
[C] Astonish
Flip a coin. If heads, choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
Common

13/135
Amoonguss
Grass - HP90
Stage 1 Pokémon (Evolves from Foongus) (Team Plasma)
[C] Astonish
Flip a coin. If heads, choose 3 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into his or her deck.
[G][C] Miracle Powder (30)
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Uncommon

14/135
Moltres-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fire - HP170
Basic Pokémon (Team Plasma)
[R][C] Destructive Flame (30)
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
[R][R][C][C] Power Flame (80+)
If this Pokémon has a Plasma Energy attached to it, this attack does 40 more damage.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (EX)

15/135
Chimchar
Fire - HP50
Basic Pokémon
[R] Flare (20)
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common


16/135
Monferno
Fire - HP80
Stage 1 Pokémon (Evolves from Chimchar)
[C] Loud Howl
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[R][C] Fire Tail Slap (50)
Discard an Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Uncommon


17/135
Infernape
Fire - HP130
Stage 2 Pokémon (Evolves from Monferno) (Team Plasma)
[C] Torment (30)
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
[R][C] Malevolent Fire (120)
Discard all Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 0
Holographic Rare


18/135
Victini-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fire - HP110
Basic Pokémon
[R] Turbo Energize
Search your deck for 2 basic Energy cards and attach them to your Benched Pokemon in any way you like. Shuffle your deck afterwards.
[R][C][C] Intensifying Burn (50+)
If the Defending Pokémon is a Pokémon-EX, this attack does 50 more damage.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Holographic Rare (EX)

19/135
Pansear
Fire - HP70
Basic Pokémon
[C][C] Scratch (20)
[R][R][C] Double Fire (40x)
Flip 2 coins. This attack does 40 damage times the number of heads.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common

20/135
Simisear
Fire - HP90
Stage 1 Pokémon (Evolves from Pansear)
[R] Searing Flame (20)
The Defending Pokémon is now Burned.
[C][C][C] Flame Blast (40+)
Does 20 more damage for each [R] Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Uncommon

21/135
Litwick
Fire - HP60
Basic Pokémon
[C] Surprise Attack (20)
Flip a coin. If tails, this attack does nothing.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Common

22/135
Lampent
Fire - HP70
Stage 1 Pokémon (Evolves from Litwick)
Ability: Freefloating
If this Pokémon has no Energy attached to it, this Pokémon has no Retreat Cost.
[R][C] Will-O-Wisp (20)
Weakness: Water (x2)
Resistance: -
Retreat: 2
Uncommon

23/135
Heatmor
Fire - HP90
Basic Pokémon
[R] Luring Flame
Switch 1 of your opponent's Benched Pokémon with 1 of your opponent's Defending Pokémon. The new Defending Pokémon is now Burned.
[R][R][R] Fiery Licks (50x)
Discard the top 4 cards of your deck. This attack does 50 damage times the number of [R] Energy discarded.
Weakness: Water (x2)
Resistance: -
Retreat: 2
Uncommon

24/135
Squirtle
Water - HP60
Basic Pokémon
[C] Tackle (10)
Weakness: Grass (x2)
Resistance: -
Retreat: 1
Common

25/135
Articuno-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Water - HP170
Basic Pokémon (Team Plasma)
[W][C][C] Blizzard (60)
This attack does 10 damage to each of your opponent's Benched Pokémon.
[W][W][C][C] Frost Prison (80)
If this Pokémon has a Plasma Energy attached to it, the Defending Pokémon is now Paralyzed.
Weakness: Metal (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (EX)

26/135
Swinub
Water - HP60
Basic Pokémon
[C][C] Double Headbutt (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Metal (x2)
Resistance: -
Retreat: 2
Common


27/135
Piloswine
Water - HP100
Stage 1 Pokémon (Evolves from Swinub)
[W][C] Ice Beam (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[W][W][C][C] Quintuple Headbutt (40x)
Flip 5 coins. This attack does 40 damage times the number of heads.
Weakness: Metal (x2)
Resistance: -
Retreat: 3
Uncommon


28/135
Mamoswine
Water - HP150
Stage 2 Pokémon (Evolves from Piloswine)
[W][C][C] Frost Stone (50+)
Flip a coin. If heads, this attack does 20 more damage, and the Defending Pokémon is now Paralyzed.
[W][W][C][C] Continuous Headbutt (90x)
Flip a coin until you get tails. This attack does 90 damage times the number of heads.
Weakness: Metal (x2)
Resistance: -
Retreat: 4
Rare

29/135
Lotad
Water - HP60
Basic Pokémon
[W][C] Bubble Beam (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common

30/135
Lombre
Water - HP80
Stage 1 Pokémon (Evolves from Lotad)
[C][C] Jump On (20+)
Flip a coin. If heads, this attack does 20 more damage.
[W][C][C] Wave Splash (50)
Weakness: Lightning (x2)
Resistance: -
Retreat: 2
Uncommon

31/135
Ludicolo
Water - HP130
Stage 2 Pokémon (Evolves from Lombre)
Ability: Rain Dish
At any time between turns, heal 20 damage from this Pokémon.
[W][W][C] Groovy Dance (70)
You may discard 1 Energy attached to this Pokémon. If you do, the Defending Pokémon is now Confused.
Weakness: Lightning (x2)
Resistance: -
Retreat: 3
Rare

32/135
Carvanha
Water - HP60
Basic Pokémon
[W][C] Bite (20)
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Common

33/135
Ludicolo
Water - HP90
Stage 1 Pokémon (Evolves from Carvanha) (Team Plasma)
Ability: Rough Skin
If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
[W][C] Hard Bite (40+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning (x2)
Resistance: -
Retreat: 0
Rare

34/135
Manaphy
Water - HP70
Basic Pokémon
Ability: Final Wish
When this Pokémon is Knocked Out by damage from an opponent's attack, search your deck for a card and put it into your hand. Shuffle your deck afterward.
[W] Seafaring
Flip 3 coins. For each heads, attach a [W] Energy from your discard pile to your Benched Pokémon in any way you like.
Weakness: Lightning (x2)
Resistance: -
Retreat: 1
Holographic Rare

35/135
Vanillite
Water - HP60
Basic Pokémon
[C] Snow Squall (10)
This attack damage isn't affected by Resistance.
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Common


36/135
Vanillish
Water - HP80
Stage 1 Pokémon (Evolves from Vanillite)
[W][C] Icy Snow (30)
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Uncommon

37/135
Vanilluxe
Water - HP130
Stage 2 Pokémon (Evolves from Vanillish) (Team Plasma)
[C] Enefountain (30)
Attach 2 basic Energy cards from your hand to 1 of your Pokémon.
[W][W][C] Blizzard (70)
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Rare

38/135
Frillish
Water - HP60
Basic Pokémon
[W][C] Absorb (10)
Heal 10 damage from this Pokémon.
Weakness: Metal (x2)
Resistance: -
Retreat: 1
Common

39/135
Jellicent
Water - HP100
Stage 1 Pokémon (Evolves from Frillish)
Ability: Spiteful Spirit
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused and Poisoned.
[W][C] Aqua Bullet (40)
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Metal (x2)
Resistance: -
Retreat: 2
Rare


40/135
Cubchoo
Water - HP70
Basic Pokémon
[W] Hail
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[C][C][C] Icy Snow (30)
Weakness: Metal (x2)
Resistance: -
Retreat: 2
Common


41/135
Beartic
Water - HP130
Stage 1 Pokémon (Evolves from Cubchoo) (Team Plasma)
[W][C] Powerful Rage (20x)
Does 20 damage times the number of damage counters on this Pokemon.
[W][W][C] Glacier Drop (90)
Discard the top card from your opponent's deck.
Weakness: Metal (x2)
Resistance: -
Retreat: 4
Rare


42/135
Magnemite
Lightning - HP60
Basic Pokémon
[C] Metal Sound
Flip a coin. If heads, the Defending Pokémon is now Confused.
[L][C] Electro Ball (20)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common

43/135
Magnemite
Lightning - HP60
Basic Pokémon
[L] Electro Ball (10)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common

44/135
Magneton
Lightning - HP80
Stage 1 Pokémon (Evolves from Magnemite)
[C] Metal Sound
The Defending Pokémon is now Confused.
[L][C] Electro Ball (30)
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon


45/135
Magneton
Lightning - HP80
Stage 1 Pokémon (Evolves from Magnemite)
[L][C] Knock Away (20+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Uncommon



46/135
Magnezone
Lightning - HP140
Stage 2 Pokémon (Evolves from Magneton) (Team Plasma)
Ability: Dual Brain
During your turn, you may play 2 Supporter cards
[L][L][C] Gyro Ball (80)
Switch this Pokemon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Holographic Rare

47/135
Magnezone
Lightning - HP140
Stage 2 Pokémon (Evolves from Magneton) (Team Plasma)
[L] Double Assist (30)
Attach 2 basic Energy cards from your discard pile to 1 of your Pokémon.
[L][C][C] Tumbling Attack (70+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Rare

48/135
Zapdos-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Lightning - HP170
Basic Pokémon (Team Plasma)
[L][C] Agility (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
[L][L][C][C] Powervolt (80+)
If this Pokémon has a Plasma Energy attached to it, this attack does 40 more damage.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (EX)

49/135
Rotom
Lightning - HP60
Basic Pokémon (Team Plasma)
[C] Electribonus
Discard a [L] Energy from your hand. If you do, draw 3 cards.
[L][C] Poltergeist (20x)
Your opponent reveals his or her hand. This attack does 20 damage times the number of Trainer cards in your opponent's hand.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Uncommon

50/135
Joltik
Lightning - HP40
Basic Pokémon
[L] Jump On (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


51/135
Galvantula
Lightning - HP80
Stage 1 Pokémon (Evolves from Joltik)
[L] Discharge (30x)
Discard all [L] Energy attached to this Pokémon. This attack does 30 damage times the number of cards discarded in this way.
[C][C] Signal Beam (30)
Flip a coin. If heads, the defending Pokémon is now Confused.
Weakness: Fighting (x2)
Resistance: -
Retreat: 0
Uncommon


52/135
Zubat
Psychic - HP40
Basic Pokémon
[C] Spiral Drain (10)
Heal 10 damage from this Pokémon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common

53/135
Zubat
Psychic - HP40
Basic Pokémon
Ability: Free Flight
If this Pokémon has no Energy cards attached to it, this Pokémon's Retreat Cost is 0.
[P][C] Wing Attack (20)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common

54/135
Golbat
Psychic - HP80
Stage 1 Pokémon (Evolves from Zubat)
[P][C] Spiral Drain (20)
Heal 20 damage from this Pokémon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon

55/135
Crobat
Psychic - HP130
Stage 2 Pokémon (Evolves from Golbat) (Team Plasma)
Ability: Night Sight
Once during your turn (before you attack), you may draw a card.
[P][C][C] Ultra-Toxic Fang (40)
The Defending Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Holographic Rare

56/135
Koffing
Psychic - HP70
Basic Pokémon
[P] Tackle (10)
[C][C] Double Spin (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Common

57/135
Koffing
Psychic - HP60
Basic Pokémon
[P][C] Smokescreen (20)
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flip a coin. If tails, that attack does nothing.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

58/135
Weezing
Psychic - HP100
Stage 1 Pokémon (Evolves from Koffing) (Team Plasma)
Ability: Aftermath
When this Pokémon is Knocked Out by damage from an opponent's attack, discard the top 3 cards of your opponent's deck.
[P][C] Smogbank
This attack does 20 damage to each of your opponent’s Pokémon (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Holographic Rare

59/135
Ralts
Psychic - HP60
Basic Pokémon
[C] Psy Bolt
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

60/135
Kirlia
Psychic - HP90
Stage 1 Pokémon (Evolves from Ralts)
[P] Psy Bolt (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Uncommon

61/135
Gallade
Psychic - HP140
Stage 2 Pokémon (Evolves from Kirlia)
[C][C] Powerful Storm (20x)
Does 20 damage times the amount of Energy attached to all of your Pokémon.
[P][C][C] Swift Lunge (80)
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Holographic Rare


62/135
Giratina
Psychic - HP130
Basic Pokémon (Team Plasma)
[P][C][C] Hex (50+)
If the Defending Pokémon is affected by a Special Condition, this attack does 50 more damage.
[P][P][C][C] Shadow Claw (90)
Discard a random card from your opponent’s hand.
Weakness: Darkness (x2)
Resistance: -
Retreat: 3
Rare

63/135
Trubbish
Psychic - HP70
Basic Pokémon
[P] Pile Up
Flip a coin. If heads, search your deck for a Pokémon Tool card, reveal it, and put it into your hand. Shuffle your deck afterward.
[C][C] Sludge Toss (20)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Uncommon

64/135
Trubbish
Psychic - HP70
Basic Pokémon
[C] Pound (10)
[P][P][C] Sludge Bomb (40)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

65/135
Trubbish
Psychic - HP70
Basic Pokémon
[P][C] Tool Drop (20x)
Does 20 damage for each Pokémon Tools attached to Pokémon in play (both yours and your opponent's).
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Common

66/135
Garbodor
Psychic - HP110
Stage 1 Pokémon (Evolves from Trubbish) (Team Plasma)
[C] Biosmog (20)
The Defending Pokémon is now Poisoned. Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
[P][P][C] Sludge Bomb (70)
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Holographic Rare

67/135
Garbodor
Psychic - HP110
Stage 1 Pokémon (Evolves from Trubbish) (Team Plasma)
[C][C] Ensnarl (20x)
Does 20 damage times the number of [C] in the Defending Pokémon’s Retreat Cost.
[P][C][C][C] Double Ducts (80x)
Flip 2 coins. This attack does 80 damage for each heads.
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Rare

68/135
Elgyem
Psychic - HP60
Basic Pokémon
[P][P] Psyshot (30)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common


69/135
Elgyem
Psychic - HP60
Basic Pokémon
[C] Reflect
During your opponent’s next turn, any damage done to this Pokémon by your opponent’s attacks is reduced by 20 (after applying Weakness and Resistance).
[P][C] Smash Punch (30)
Flip a coin. If tails, this attack does nothing.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Uncommon

70/135
Beheeyem
Psychic - HP90
Stage 1 Pokémon (Evolves from Elgyem) (Team Plasma)
[P] Lock Up (20)
The Defending Pokémon can't retreat during your opponent's next turn.
[P][C][C] Damakinesis
Move 6 damage counters from any of your Pokémon to the Defending Pokémon.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Rare

71/135
Phanpy
Fighting - HP80
Basic Pokémon
[F] Tackle (10)
[F][F][C] Rollout (50)
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 2
Common

72/135
Donphan
Fighting - HP130
Stage 1 Pokémon (Evolves from Phanpy)
[F] Spinning Turn (40)
Switch this Pokémon with 1 of your Benched Pokémon.
[F][F][C][C] Wreck (80+)
If there is any Stadium in play, this attack does 60 more damage. Discard that Stadium card.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4
Uncommon

73/135
Lunatone
Fighting - HP90
Basic Pokémon
Ability: Premonition
Once during your turn (before your attack), you may look at the top 2 cards of your deck, and put them back on top of your deck in any order.
[F][C] Rock Throw (30)
Weakness: Grass (x2)
Resistance: - 
Retreat: 3
Uncommon

74/135
Solrock
Fighting - HP90
Basic Pokémon
[F][C] Heat Burn (20)
The Defending Pokémon is now Burned.
[F][C][C] Explosion (90)
This Pokémon does 90 damage to itself.
Weakness: Grass (x2)
Resistance: -
Retreat: 3
Uncommon

75/135
Riolu
Fighting - HP70
Basic Pokémon
[C] Kick (10)
[F][C] Kick (20)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

76/135
Riolu
Fighting - HP70
Basic Pokémon
[C][C] Kick (20)
[F][C][C] Feint (40)
This attack isn’t affected by Weakness or Resistance.
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Common

77/135
Lucario
Fighting - HP100
Stage 1 Pokémon (Evolves from Riolu)
[F][C] Kick (30)
[F][C][C] Mach Cross (70)
Weakness: Psychic (x2)
Resistance: -
Retreat: 1
Uncommon
78/135
Lucario
Fighting - HP100
Stage 1 Pokémon (Evolves from Riolu)
Ability: Dual Armor
If this Pokemon has any [M] Energy cards attached to it, this Pokémon is both [F] and [M].
[F][C][C] Hurricane Kick (60+)
Does 30 more damage for each Prize card your opponent has taken.
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Holographic Rare

79/135
Timburr
Fighting - HP70
Basic Pokémon
[F][C] Knock Back (20)
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[F][F][C] Low Kick (40)
Weakness: Psychic (x2)
Resistance: -
Retreat: 2
Common

80/135
Gurdurr
Fighting - HP90
Stage 1 Pokémon (Evolves from Timburr)
[F][C][C] Dynamic Punch (40+)
Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Confused.
[F][F][C][C] Hammer In (80)
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Uncommon

81/135
Conkeldurr
Fighting - HP140
Stage 2 Pokémon (Evolves from Gurdurr)
[C][C][C] Façade (60+)
If this Pokémon is Poisoned or Burned, this attack does 60 more damage.
[F][F][C][C] Drain Punch (80)
Heal 20 damage from this Pokémon.
Weakness: Psychic (x2)
Resistance: -
Retreat: 3
Rare


82/135
Purrloin
Darkness - HP50
Basic Pokémon
[D] Tail Trickery
Flip a coin. If head, the Defending Pokémon is now Confused.
[D][C] Fury Swipes (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common

83/135
Purrloin
Darkness - HP50
Basic Pokémon
[C] Scout
Your opponent reveals his or her hand.
[D][C] Fasten Claws (20+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Common
84/135
Liepard
Darkness - HP80
Stage 1 Pokémon (Evolves from Purrloin) (Team Plasma)
[C] Silent Claw
Your opponent reveals his or her hand. Discard a Supporter card you find there. Use the effect of that card as the effect of this attack.
[D][C] Fake Out (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Rare

85/135
Scraggy
Darkness - HP60
Basic Pokémon
[D] Headbutt (10)
[C][C] Low Kick (20)
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Common


86/135
Scrafty
Darkness - HP90
Stage 1 Pokémon (Evolves from Scraggy) (Team Plasma)
[D][C] Kick Away (30)
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
[D][D][C] Reinforced Headbutt (50+)
If this Pokémon has a Pokémon Tool card attached to it, this attack does 50 more damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Rare

87/135
Skarmory
Metal - HP90
Basic Pokémon (Team Plasma)
[C] Cargo Jet
Discard a Team Plasma card from your hand. If you do, draw 3 cards.
[M][M][C] Steel Wing (40)
During your opponent’s next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1
Rare

88/135
Klink
Metal - HP60
Basic Pokémon
[C] Rigidity
During your opponent’s next turn, any damage done to this Pokémon by your opponent’s attacks is reduced by 20 (after applying Weakness and Resistance).
[M][C] Vice Grip (20)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Common


89/135
Klang
Metal - HP80
Stage 1 Pokémon (Evolves from Klink)
[M] Vice Grip (20)
[M][C][C] Gear Smash (30+)
Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Uncommon

90/135
Klinklang
Metal - HP140
Stage 2 Pokémon (Evolves from Klang) (Team Plasma)
Ability: Plasma Steel
Prevent all damage done to your [M] Pokémon by attacks from your opponent's Pokémon-EX.
[M][M][C] Heavy Bullet (70)
Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Holographic Rare

91/135
Durant
Metal - HP70
Basic Pokémon (Team Plasma)
[C][C] Gnaw (20)
[M][C][C] Hard Crunch (40+)
If the Defending Pokémon already has damage counters on it, this attack does 30 more damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1
Uncommon

92/135
Durant
Metal - HP70
Basic Pokémon (Team Plasma)
[C] Call for Backup
Search your deck for 1 Pokémon card, reveal it, and put it into your hand. Shuffle your deck afterwards.
[M][C] Metal Jail (30)
The Defending Pokémon can’t retreat during your opponent's next turn.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1
Uncommon

93/135
Cobalion-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Metal - HP180
Basic Pokémon
[M] Righteous Edge (30)
Discard a Special Energy attached to the Defending Pokémon.
[M][M][C] Steel Bullet (100)
This attack;s damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Holographic Rare (EX)

94/135
Druddigon
Dragon - HP110
Basic Pokémon (Team Plasma)
[C][C] Guard Press (20)
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
[R][R][W][C] Dragon Claw (90)
Weakness: Dragon (x2)
Resistance: -
Retreat: 1
Rare

95/135
Black Kyurem-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Dragon - HP180
Basic Pokémon
[C][C][C] Slash (60)
[W][W][L][C] Black Ballista (200)
Discard 3 Energy attached to this Pokémon.
Weakness: Dragon (x2)
Resistance: none
Retreat: 3
Holographic Rare (EX)

96/135
White Kyurem-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Dragon - HP180
Basic Pokémon
[C][C][C] Slash (60)
[R][R][W][C] White Inferno (100+)
Does 10 more damage for each damage counter on this Pokémon.
Weakness: Dragon (x2)
Resistance: none
Retreat: 3
Holographic Rare (EX)

97/135
Clefairy
Colorless - HP60
Basic Pokémon
[C] Pound (10)
[C][C] Double Slap (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common

98/135
Clefable
Colorless - HP90
Stage 1 Pokémon (Evolves from Clefairy)
Ability: Moon Guidance
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Pokémon that evolves from 1 of your Pokémon in play and evolve it. (A Pokemon that was just played can evolve this turn.) Then shuffle your deck.
[C][C][C] Moon Impact (50)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare

99/135
Doduo
Colorless - HP60
Basic Pokémon
[C][C] Gatling Peck (10x)
Flip 5 coins. This attack does 10 damage times the number of heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common

100/135
Dodrio
Colorless - HP90
Stage 1 Pokémon (Evolves from Doduo)
[C] Raging Pecks (30x)
Flip 3 coins. This attack does 30 damage times the number of heads.
[C][C][C] Drill Peck (60)
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Rare

101/135
Snorlax
Colorless - HP130
Basic Pokémon (Team Plasma)
Ability: Block
As long as this Pokémon is your Active Pokémon, the Defending Pokémon can’t retreat.
[C][C][C][C][C] Teampact (30x)
Does 30 damage times the number of Team Plasma Pokémon you have in play.
Weakness: Fighting (x2)
Resistance: -
Retreat: 4
Rare

102/135
Togepi
Colorless - HP40
Basic Pokémon
[C] Yawn
The Defending Pokémon is now Asleep.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common

103/135
Togetic
Colorless - HP80
Stage 1 Pokémon (Evolves from Togepi)
[C] Sweet Kiss (30)
Your opponent may draw a card.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Uncommon

104/135
Togekiss
Colorless - HP140
Stage 2 Pokémon (Evolves from Togetic)
Ability: Bright Veil
As long as this Pokémon is your Active Pokémon, your Pokémon are not affected by any effects of Item cards that your opponent plays from his or her hand.
[C] Return (30)
Draw cards until you have 6 cards in your hand.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare

105/135
Whismur
Colorless - HP70
Basic Pokémon
[C] Shout
Flip a coin. If heads, discard a random card from your opponent’s hand.
[C][C][C] Hyper Voice (30)
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Common


106/135
Loudred
Colorless - HP90
Stage 1 Pokémon (Evolves from Whismur)
[C] Supersonic
The Defending Pokémon is now Confused.
[C][C][C] Hyper Voice (50)
Weakness: Fighting (x2)
Resistance: -
Retreat: 3
Uncommon


107/135
Exploud
Colorless - HP140
Stage 2 Pokémon (Evolves from Loudred)
[C][C][C] Destructive Sound
Your opponent reveals his or her hand. Discard all Item cards you find there.
[C][C][C][C] Round (50x)
Does 50 damage times the number of your Pokémon that have the Round attack.
Weakness: Fighting (x2)
Resistance: -
Retreat: 4
Rare


108/135
Lugia-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Colorless - HP180
Basic Pokémon (Team Plasma)
Ability: Overflow
If any of your opponent's Pokémon is Knocked Out by damage from this Pokémon's attack, take 1 more Prize card.
[C][C][C][C] Plasma Gale (120)
Discard 1 Plasma Energy attached to this Pokémon. If you can't discard a Plasma Energy, this attack does nothing.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2
Holographic Rare (EX)



109/135
Skitty
Colorless - HP50
Basic Pokémon
[C][C] Triple Slap (20x)
Flip 3 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


110/135
Patrat
Colorless - HP50
Basic Pokémon
[C] Reckless Charge (20)
This Pokémon does 10 damage to itself.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


111/135
Skitty
Colorless - HP50
Basic Pokémon
[C] Collect
Draw a card.
[C][C] Slam (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Common


112/135
Watchog
Colorless - HP90
Stage 1 Pokémon (Evolves from Patrat) (Team Plasma)
[C] Fast Swipe
Discard a random card from your opponent’s hand.
[C][C] Biting Fang (30+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Uncommon

113/135
Watchog
Colorless - HP90
Stage 1 Pokémon (Evolves from Patrat) (Team Plasma)
[C][C] Second Bite (20+)
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
[C][C][C] Low Kick (60)
Weakness: Fighting (x2)
Resistance: -
Retreat: 1
Rare

114/135

Bouffalant
Colorless - HP100
Basic Pokémon
[C] Tool Breaker
Discard a Pokémon Tools attached to the Defending Pokémon.
[C][C][C][C] Hammer In (70)
Weakness: Fighting (x2)
Resistance: -
Retreat: 2
Rare

115/135
Rufflet
Colorless - HP50
Basic Pokémon
[C][C] Incessant Peck (10+)
Flip a coin until you get tails. This attack does 20 more damage for each heads.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Common

115/135
Braviary
Colorless - HP100
Stage 1 Pokémon (Evolves from Rufflet)
Ability: Big Wing
Once during you turn (before your attack), if this Pokémon is your Active Pokémon, you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
[C][C][C] Wild Edge (60+)
You may do 20 more damage. If you do, this Pokémon does 20 damage to itself.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2
Rare

117/135
Bicycle
Trainer - Item
Draw cards until you have 4 cards in your hand.
(You may play play as many Item cards as you like during your turn (before your attack).)

118/135
Colress
Trainer - Supporter (Team Plasma)
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of Benched Pokémon (both yours and your opponent's).
You may play only 1 Supporter card during your turn (before your attack).
Uncommon

119/135
Colress Machine
Trainer - Item (Team Plasma)
Search your deck for a Plasma Energy and attach it to 1 of your Team Plasma Pokémon. Shuffle your deck afterwards.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon

120/135
Escape Rope
Trainer - Item
Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon, if any. You switch your Active Pokémon with 1 of your Benched Pokémon, if any.
(You may play play as many Item cards as you like during your turn (before your attack).)

121/135
Ether 
Trainer - Item
Reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If it is not a basic Energy card, return it to the top of your deck.
(You may play play as many Item cards as you like during your turn (before your attack).)

122/135
Eviolite
Trainer - Item
(Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.)
If the Pokémon this card is a Basic Pokémon, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
Uncommon

123/135
Hypnotoxic Laser
Trainer - Item (Team Plasma)
Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Asleep.
You may play as many Item cards as you like during your turn (before your attack).
Uncommon
124/135
Plasma Frigate
Trainer - Stadium (Team Plasma)
Each Pokémon that has any Plasma Energy attached to it (both yours and your opponent's) has no Weakness.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Uncommon 


125/135
Team Plasma Grunt
Trainer - Supporter (Team Plasma)
Discard a Team Plasma card from your hand. (If you can't discard a Team Plasma card, you can't play this card.) Draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
Uncommon

126/135
Virbank City Gym
Trainer - Stadium
Put 2 more damage counters on Poisoned Pokémon (both yours and your opponent's) between turns.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Uncommon


127/135
Plasma Energy
Special - Energy (Team Plasma)
This card provides 1 [C] Energy.
Uncommon

128/135
Dowsing Maching
Trainer - Item
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put a Trainer card from your discard pile into your hand.
(ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.)
(You may play play as many Item cards as you like during your turn (before your attack).)
Holographic Rare

129/135
Scramble Machine
Trainer - Item
Switch your Active Pokémon with one of your Benched Pokémon. Then, you may move as many Energy attached to the old Active Pokemon to the new Active Pokémon as you like.
(ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.)
(You may play play as many Item cards as you like during your turn (before your attack).)
Holographic Rare

130/135
Victory Piece
Trainer - Item
(Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.)
If this card is attached to Victini-EXVictini-EX can use its attacks regardless of the amount or type of Energy attached to it.
(ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.)
(You may play play as many Item cards as you like during your turn (before your attack).)
Holographic Rare

131/135
Victini-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Fire - HP110
Basic Pokémon
[R] Turbo Energize
Search your deck for 2 basic Energy cards and attach them to your Benched Pokemon in any way you like. Shuffle your deck afterwards.
[R][C][C] Intensifying Burn (50+)
If the Defending Pokémon is a Pokémon-EX, this attack does 50 more damage.
Weakness: Water (x2)
Resistance: -
Retreat: 1
Holographic Rare (Full Art)

132/135
Articuno-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Water - HP170
Basic Pokémon (Team Plasma)
[W][C][C] Blizzard (60)
Does 10 damage to each of your opponent's Benched Pokémon.
[W][W][C][C] Frost Prison (80)
If this Pokémon has a Plasma Energy attached to it, the Defending Pokémon is now Paralyzed.
Weakness: Metal (x2)
Resistance: Fighting (-20)
Retreat: 1
Holographic Rare (Full Art)

133/135
Cobalion-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Metal - HP180
Basic Pokémon
[M] Holy Edge (30)
Discard a Special Energy attached to the Defending Pokémon.
[M][M][C] Steel Bullet (100)
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Holographic Rare (Full Art)

134/135
Lugia-EX
(When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.)
Colorless - HP180
Basic Pokémon (Team Plasma)
Ability: Overflow
If any of your opponent's Pokémon are Knocked Out by damage from this Pokémon's attack, take 1 more Prize card.
[C][C][C][C] Plasma Gale (120)
Discard 1 Plasma Energy attached to this Pokémon or this attack does nothing.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2
Holographic Rare (Full Art)

135/135
Colress
Trainer - Supporter (Team Plasma)
Shuffle your hand into your deck. Then, draw an amount of cards up to the number of Pokémon on both your and your opponent's Bench.
You may play only 1 Supporter card during your turn (before your attack).
Holographic Rare (Full Art)

136/135
Charizard

Fire - HP160
Stage 2 Pokémon (Evolves from Charmeleon)
[R][C][C] Split Bomb
This attack does 40 damage to 2 of your opponent's Benched Pokemon (Do not apply Weakness and Resistance for Benched Pokemon).
[R][C][C][C][C] Scorching Out (150)
Discard a [R] Energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: -
Retreat: 3
Secret Rare

137/135
Blastoise
Water - HP140
Stage 2 Pokémon (Evolves from Wartortle)
Ability: Streaming Waterfall
As often as you like during your turn (before your attack), you may attach a [W] Energy from your hand to one of your Pokémon.
[C][C][C][C] Hydro Pump (60+)
This attack does 10 more damage for each [W] Energy attached to this Pokémon.
Weakness: Grass (x2)
Resistance: -
Retreat: 4
Secret Rare


138/135
Random Receiver
Trainer - Item
Reveal cards from your deck until you reach a Supporter card. Put that card into your hand, and shuffle the cards you revealed into your deck.
You may play as many Item cards as you like during your turn (before your attack).
Secret Rare